- ...Like me? A sniper is in a team member of Nerf Battle all by in itself, You can Attack, Intercept and Defend with a High Powered Nerf gun. Usually, a Sniper, will do all 3 given a day of Nerf Gun Battle.Snipers are not campers, a proper Sniper is a surport gunman that just shoots at a higher distance so that other Nerf teams cannot hit him, A good sniper is always moving with his team to surport Them, keeping a safe distance from the enemy droping foam and demise at them, while they cannot at you.
Or even better, The fact that a snipers Long Gun has better balistics makes him a much better attacker at times. One of the best attacks a sniper can do is a tactic known as "Strafing". To Strafe is to run sideways around the enemy taking advantage of the higher Velocity to place a leading shot at the enemy. Skeet shooting uses the same tactics with a 12 gauge, putting the shot where the Clay Pigeon is going to be before it hits, this is known as "Leading". Because The enemy with a stampede, Pyragon, Raider or Hail Fire, has a higher rate of fire, but lower Range, typically a Pro will have 50-65 feet Maximum effective. These Guns are going around 70-80 feet per second. One of my guns, the "Super Velocee' Retaliator" Clocks in at around 160 Feet per second, More than twice as fast at 120-130 feet of maximum effective.
DO......Have Strong Arms-- faster guns use heavier springs, requires the sniper to be strong.
...Be a good Modder-- know how to configure and fix your setup fast, fast FAST!
...Have an extensive background with Archery, Target Firearm shooting and overall understand ballistics Well, The farter you shoot, the less margin of error you have, better be good!
...Know gunsmithing-- Don't leave seams on those trigger catches and cams FILE THEM SMOOTH but level!!
...Carry a lot of ammo-- Maybe it's spray and pray at 110-120 feet, but it's still spray and pray and that is the best a Nerf Gun can do is to land the dart in the general area and leave the rest to luck. You will go though at least 3- 18 round mags per battle.
...Know Cover and Concealment-- The less that they can see of you, the less likely they can hit you, always better, it's only sometimes that distance is your cover.
...Know how to shoot in close quarters-- Indoors no matter how fast your gun shoots, you will always have targets within 30 feet. If you can't box in this range, what are you doing with a Nerf Gun anyways?
...Carry a Backup gun with the same dart/clip system-- You find more snipers failing by a Jam and someone charging in, or running out of ammo, carry another good piece like a Retaliator, Rayven, Styfe or Stampede. Typical Sniper Weapons are more prone to Jams, they are also typically Modded so more prone to failure as well. So you better have another piece!
Don't!!!!...CAMP!! -- As soon as someone gets the jump on you, you are a sitting duck usually pinned in a corner. Plus there are a ton of attack scenario's where a high power gun is a great asset to an attacking team! You are also putting your team a disadvantage by not suppoting them on the line of battle with superior range and firepower!
....Be dependent on range-- As soon as the enemies courage is up and he charges you within his maximum effective range, the jig is up, The advantage of a sniper is only that the darts go faster and shoot flatter at close range, but he will probably have a better rate of fire. Be good with a Rapid fire piece too!Your Friend in Space...--Chris Cartaya